The decision to attempt a run is ideally made by the batsman who has the better view of the ball's progress, and this is communicated by calling: usually "yes", "no" or "wait". More than one run can be scored from a single hit: hits worth one to three runs are common, but the size of the field is such that it is usually difficult to run four or more. To compensate for this, hits that reach the boundary of the field are automatically awarded four runs if the ball touches the ground en route to the boundary or six runs if the ball clears the boundary without touching the ground within the boundary. In these cases the batsmen do not need to run. Hits for five are unusual and generally rely on the help of "overthrows" by a fielder returning the ball. If an odd number of runs is scored by the striker, the two batsmen have changed ends, and the one who was non-striker is now the striker. Only the striker can score individual runs, but all runs are added to the team's total.
In the approximate centre of the field is a rectangular pitch (see image, below) on which a wooden target called a wicket is sited at each end; the wickets are placed 22 yards (20 m) apart. The pitch is a flat surface 3 metres (9.8 ft) wide, with very short grass that tends to be worn away as the game progresses (cricket can also be played on artificial surfaces, notably matting). Each wicket is made of three wooden stumps topped by two bails.